For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
For those that don't know, you can place these into:
HydroSim_Data\StreamingAssets\Teams
I'm a maybe, gonna have a baby between now and then!
@TinyBeard That's an interesting idea. I'll look into making that an option.
The server is currently hardcoded to use port 25144
on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
Fixed:
Fixed:
Added:
Updated:
Fixed:
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Updates:
Fixed
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
Another update, been working on the Mission Bay course some more:
I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.
@unleashed-super The Unlimited is about 30ft and the GP around 26ft
Yeah, those folders are hidden by default. However you can just copy/paste the path I posted into the File Explorer address bar as well.
@phillip99665 You'll need to give me more information for me to be able to help. What was the error? Did the game crash?
@unleashed-super what do you mean by a box?
VR has only been tested with an Oculus Rift. The VR/XR support is not great in Unity, newer headsets don't seem to work well or at all with the Unity version that I'm using.
@nelliott The updated version is not released yet. If you want early access, you can sign up to the Patreon.
@nelliott What wheel are you using? I'm just using DirectInput to drive the force feedback, so it should "just work" with any wheel. However, often times there seems to be issues with certain wheels. I only have a Fanatec wheel to test with.
I saw your other post, sounds like you're using a VRS Direct Force WheelBase, I have no experience with those.
Can you send me the Player.log file that gets stored in C:\Users\%username%\AppData\LocalLow\HydroSim\HydroSim
?
@unleashed-super Probably still far away, will likely focus on new Modern Unlimited models before Vintage
@low12a cool, do you know what the fix was in case others have issues?
@low12a Strange, are the force feedback forces just too strong? You can lower them in the control settings.
Correct, it's for future use with Vintage Unlimiteds as they used to have Nitrous tanks.