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    Scott Przybylski

    @Scott Przybylski

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    Website www.uhlhydroplanes.com Location La Mesa, CA

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    Best posts made by Scott Przybylski

    • RE: HydroSim Paint Scheme Dropbox

      For those that don't know, you can place these into:

      HydroSim_Data\StreamingAssets\Teams
      
      posted in General Discussion
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      Scott Przybylski
    • RE: HydroSim Exhibition Race 9/1

      I'm a maybe, gonna have a baby between now and then!

      posted in General Discussion
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      Scott Przybylski
    • RE: Ideas for future additions

      @TinyBeard That's an interesting idea. I'll look into making that an option.

      posted in General Discussion
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      Scott Przybylski
    • RE: How do I make a dedicated server?

      The server is currently hardcoded to use port 25144 on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.

      I updated the HydroSim page to mention this.

      In order for people to connect, they'll need your IP address to put into the Join input field.

      I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.

      posted in Support
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      Scott Przybylski
    • SNHL Season 3 - Results Spreadsheets

      SNHL Div 1 Results

      SNHL Div 2 Results

      posted in Leagues
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      Scott Przybylski
    • HydroSim Alpha v0.5.2.2

      v0.5.2.2

      Fixed:

      • Start / Finish line wasn't lined up with the buoys at Tri-Cities
      • Reduced downward force from roostertails.

      v0.5.2.1

      Fixed:

      • There was an issue with the dedicated server in the previous release that has been fixed.

      v0.5.2.0

      Added:

      • Detroit race course
      • Tri Cities race course

      Updated:

      • Upgraded Unity to 2018.2

      Fixed:

      • OpenGL shader isses on Linux and Mac.

      I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.

      Download HydroSim

      posted in Announcements
      S
      Scott Przybylski
    • RE: Happy 4th of July! HydroSim Alpha v0.5.1.0

      @jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.

      @PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.

      posted in Announcements
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      Scott Przybylski
    • Happy 4th of July! HydroSim Alpha v0.5.1.0

      Happy 4th of July! An update is finally here!

      v0.5.1.0

      Updates:

      • New replay menu that has boat / camera selectors and current time.
      • Added loading / transition screens.
      • Add support for loading other race courses.
        • Added course selection menu to the main menu.
        • Added course selection to server admin menu.
      • Added Guntersville course.
      • Made performance optimizations.
      • Added more detail to San Diego.
        • Terrain now uses MicroSplat materials / shaders. Also using new textures.
        • Using EasyRoads Asset for creating roads / bridges.
      • Added some more boats to choose from.

      Fixed

      • Fixed bugs with leaving the server and re-connecting without restarting the game.
      • More dedicated server fixes (still trying to get the timing issues sorted out).
      • Various other bug fixes.

      Download HydroSim v0.5.1.0 (Windows)

      Newer build available here

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      0_1530076249576_guntersville.png

      Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.

      The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      Another update, been working on the Mission Bay course some more:

      0_1527020384588_new_bridge.png

      I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.

      posted in Announcements
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      Scott Przybylski

    Latest posts made by Scott Przybylski

    • RE: Problem seeing/picking up buoys

      @cp65 Yeah, I think what is defined in the rules are minimum dimensions, the actual buoys may be larger, I'd need someone to measure them.

      posted in Support
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      Scott Przybylski
    • RE: Problem seeing/picking up buoys

      @dan-walters The buoys are sized off the dimensions specified in the H1 rulebook and most of the buoys are positioned from GPS coordinates of the actual course layouts. If they seem small and spaced out, that's how they are in real life.

      If you think there may actually be something wrong with how they're displayed in game, maybe attach a screenshot, so I can see what you're seeing?

      posted in Support
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      Scott Przybylski
    • RE: Not working on Mac

      Hey @brotherblonde, I don't really have any good answers for you as I'm not much of a Mac person. I don't own a Mac to actually test the build on. I think there are issues because the software is not digitally signed, I think you have to disable some security stuff in OSX? I'm not really sure. I don't know if anyone has gotten the Mac build to run.

      The Mac build was requested a long time ago and I've been debating whether or not to stop wasting resources building it.

      posted in Support
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      Scott Przybylski
    • RE: Can't set left/ right axis on VRS wheelbase

      @markmoddy it's really hard to figure out unless you have the input debugger open in the unity editor. Have you tried the latest version of the game that I released that has direct input support? That should just work if you enable the prefer direct input toggle. Though there have been some issues (mainly with Logitech wheels).

      See post here: http://www.uhlhydroplanes.com/topic/271/hydrosim-v0-8-1-1

      posted in Support
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      Scott Przybylski
    • RE: crashes

      @kebos Can you attach the player.log file here?

      It's located in C:\Users\%USERNAME%\AppData\LocalLow\HydroSim\HydroSim.

      Someone else was having crashes in windows 11 and it seemed related to having their wheel plugged in I think.

      posted in Support
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      Scott Przybylski
    • RE: HydroSim v0.8.1.2

      @low12a I will try to have another build up tomorrow that should fix some things. In the mean time, (without the game running) try deleting the inputBindings file in C:\Users\%USERNAME%\AppData\LocalLow\HydroSim\HydroSim and rebind the steering input.

      posted in Announcements
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      Scott Przybylski
    • HydroSim v0.8.1.2

      v0.8.1.2

      Fixed

      1. Fixed issues with Fanatec Wheelbase.
      2. When binding with Prefer Direct Input checked, non-Direct Input devices will now be completely disabled to avoid incorrect device getting bound.
      3. Hopefully fixed issues with dedicated server.
      4. Hopefully fixed bug where occasionally boats would start sinking.

      Bundle Updates

      1. Updated water / wind at Tri-Cities.
      2. Fixed an issue with buildings at Madison.

      Windows Download
      Linux Download
      Mac Download

      v0.8.1.1

      Fixed

      1. Fixed Force Feedback bugs.
      2. Fixed DirectInput D-pad input bugs.
      3. Fixed bug where super admin couldn't change courses.
      4. Fixed bug where hosting, leaving, hosting again would make it so you couldn't spawn.
      5. Fixed a race condition when initializing Direct Input devices causing things to fail.

      Updated

      1. Made Direct Input opt-in by allowing user to toggle whether or not to Prefer Direct Input or Raw Input when binding controls. The toggle can be flipped when binding individual controls, in-case something doesn't work with one or the other.
        a07a53a7-1a63-4541-8910-320361f8ccc8-image.png

      Bundle Updates

      1. Fixed ability to hide driver/wheel, it was not working.

      v0.8.1.0

      Updated

      1. InputSystem now uses custom DirectInput plugin as it should have better hardware support. (See note below)
      2. Added ability to hide Driver and or steering wheel in cockpit view via General Settings.
      3. Made minimal RaceLobby UI more broadcast friendly
      4. Added referee role to servers. Added ability for super admin to now control server settings. Set passwords, change server name, etc.
      5. Added ability for referees to add Penalty Under Review to drivers.

      Fixed

      1. Fixed various bugs

      Bundle Updates

      1. Added support for hiding driver/steering wheel
      2. Adjusted driver arms on Unlimited slightly

      DirectInput Notes

      • All Controls will need to be re-mapped in your Control settings before you can drive.
      • The Input System is now fed by a custom Direct Input plugin that I wrote. It's been tested with several devices that didn't work with the old system. Please try this out and post any wheel/pedal/input device issues in the #hydrosim-bug-and-issues channel on discord or as a reply to this post.
      posted in Announcements
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      Scott Przybylski
    • RE: Can`t get any sound

      @skid2206 The only thing I know of that causes this is if you copied the 0.8.0.0 beta on top of an existing 0.7.0.0 install.

      posted in Support
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      Scott Przybylski
    • RE: using keyboard

      @smity199m You can, but it's really hard to drive with keyboard, especially turning or using the canard, because it's not analog. If you have a game console, you could probably use the gamepad from that.

      posted in General Discussion
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      Scott Przybylski
    • RE: Other boats doing flips and acting erratic

      @low12a I don't know a lot about laptop specs. One thing I usually check when people ask is how old the parts are. From some Google searching, that CPU and GPU were launched in 2013. That's 9 years old.

      To put it in perspective. I didn't even start working on the game until 2016. So...while it's possible those components could perform better than what you have now. I couldn't guarantee that it would be playable. I wouldn't recommend spending money on that.

      If you're going to get a computer with low-end or mid-range components, you're likely better off getting something newer. If you're getting a computer with older components, it's more likely they need to be high-end / top of the line.

      The reality is that as more things are added to the game the higher the minimum specs will keep getting, so you don't really want to be at the floor performance wise. I try to optimize the game as much as possible, but there's only so much I can do.

      posted in Support
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      Scott Przybylski