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    Scott Przybylski

    @Scott Przybylski

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    Website www.uhlhydroplanes.com Location La Mesa, CA

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    Best posts made by Scott Przybylski

    • RE: HydroSim Paint Scheme Dropbox

      For those that don't know, you can place these into:

      HydroSim_Data\StreamingAssets\Teams
      
      posted in General Discussion
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      Scott Przybylski
    • RE: HydroSim Exhibition Race 9/1

      I'm a maybe, gonna have a baby between now and then!

      posted in General Discussion
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      Scott Przybylski
    • RE: Ideas for future additions

      @TinyBeard That's an interesting idea. I'll look into making that an option.

      posted in General Discussion
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      Scott Przybylski
    • RE: How do I make a dedicated server?

      The server is currently hardcoded to use port 25144 on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.

      I updated the HydroSim page to mention this.

      In order for people to connect, they'll need your IP address to put into the Join input field.

      I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.

      posted in Support
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      Scott Przybylski
    • SNHL Season 3 - Results Spreadsheets

      SNHL Div 1 Results

      SNHL Div 2 Results

      posted in Leagues
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      Scott Przybylski
    • HydroSim Alpha v0.5.2.2

      v0.5.2.2

      Fixed:

      • Start / Finish line wasn't lined up with the buoys at Tri-Cities
      • Reduced downward force from roostertails.

      v0.5.2.1

      Fixed:

      • There was an issue with the dedicated server in the previous release that has been fixed.

      v0.5.2.0

      Added:

      • Detroit race course
      • Tri Cities race course

      Updated:

      • Upgraded Unity to 2018.2

      Fixed:

      • OpenGL shader isses on Linux and Mac.

      I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.

      Download HydroSim

      posted in Announcements
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      Scott Przybylski
    • RE: Happy 4th of July! HydroSim Alpha v0.5.1.0

      @jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.

      @PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.

      posted in Announcements
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      Scott Przybylski
    • Happy 4th of July! HydroSim Alpha v0.5.1.0

      Happy 4th of July! An update is finally here!

      v0.5.1.0

      Updates:

      • New replay menu that has boat / camera selectors and current time.
      • Added loading / transition screens.
      • Add support for loading other race courses.
        • Added course selection menu to the main menu.
        • Added course selection to server admin menu.
      • Added Guntersville course.
      • Made performance optimizations.
      • Added more detail to San Diego.
        • Terrain now uses MicroSplat materials / shaders. Also using new textures.
        • Using EasyRoads Asset for creating roads / bridges.
      • Added some more boats to choose from.

      Fixed

      • Fixed bugs with leaving the server and re-connecting without restarting the game.
      • More dedicated server fixes (still trying to get the timing issues sorted out).
      • Various other bug fixes.

      Download HydroSim v0.5.1.0 (Windows)

      Newer build available here

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      0_1530076249576_guntersville.png

      Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.

      The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.

      posted in Announcements
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      Scott Przybylski
    • RE: HydroSim Alpha v0.5.0.3

      Another update, been working on the Mission Bay course some more:

      0_1527020384588_new_bridge.png

      I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.

      posted in Announcements
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      Scott Przybylski

    Latest posts made by Scott Przybylski

    • RE: Can`t get any sound

      @skid2206 The only thing I know of that causes this is if you copied the 0.8.0.0 beta on top of an existing 0.7.0.0 install.

      posted in Support
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      Scott Przybylski
    • RE: using keyboard

      @smity199m You can, but it's really hard to drive with keyboard, especially turning or using the canard, because it's not analog. If you have a game console, you could probably use the gamepad from that.

      posted in General Discussion
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      Scott Przybylski
    • RE: Other boats doing flips and acting erratic

      @low12a I don't know a lot about laptop specs. One thing I usually check when people ask is how old the parts are. From some Google searching, that CPU and GPU were launched in 2013. That's 9 years old.

      To put it in perspective. I didn't even start working on the game until 2016. So...while it's possible those components could perform better than what you have now. I couldn't guarantee that it would be playable. I wouldn't recommend spending money on that.

      If you're going to get a computer with low-end or mid-range components, you're likely better off getting something newer. If you're getting a computer with older components, it's more likely they need to be high-end / top of the line.

      The reality is that as more things are added to the game the higher the minimum specs will keep getting, so you don't really want to be at the floor performance wise. I try to optimize the game as much as possible, but there's only so much I can do.

      posted in Support
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      Scott Przybylski
    • RE: Other boats doing flips and acting erratic

      @low12a Yeah, unfortunately, there's not really anything I can do about that. That computer is pretty underpowered.

      posted in Support
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      Scott Przybylski
    • RE: Other boats doing flips and acting erratic

      @low12a you would need to upload the video to YouTube or somewhere and paste a link.

      But it looks like you're only getting 8fps, which is likely the problem. Try reducing the graphics quality (Fastest), lower the game resolution, turn off Ambient Occlusion, Bloom, Water Reflections, set trees to billboards or off. If you can't get 60fps without other boats, it will likely be unplayable trying to race.

      What are your computer specs? CPU, GPU, memory?

      posted in Support
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      Scott Przybylski
    • RE: Other boats doing flips and acting erratic

      @low12a It sounds like your network is dropping lots of packets, are you on wifi? It might be helpful if you could take a video with the fps/network info visible (ctrl+f).

      posted in Support
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      Scott Przybylski
    • SNHL 5 New Driver Notice

      Any new drivers that want to sign up for next season, please join the Discord channel and see Beau's post: https://discord.com/channels/139415884182585344/737111090953060354/980585223894995005

      posted in Leagues
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      Scott Przybylski
    • RE: HydroSim Sound Mod by ACER45

      @racer It was not, I still haven't added support for different in-cockpit sounds. Now that I've been moving everything into bundles, I plan to change how the audio is setup which will make it harder to mod.

      posted in General Discussion
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      Scott Przybylski
    • RE: Sound problem

      @normallard1 The problem is that you likely copied a newer build on top of an older one. There were some changes to the audio file structure with the bundle system updates.

      posted in Support
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      Scott Przybylski
    • RE: new races

      @cp65 Thanks for answering this. Just to follow up, I'm currently in the process of re-working how the game loads race courses and boats, so that these things can be updated without having to update the entire game and make everyone re-download it. Nothing is going to be removed, I was just running into some file size limits with the git repo I store the game in, and so I've decided to split it up into pieces to address the issue.

      posted in Support
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      Scott Przybylski