We have monthly exhibitions going on at the moment as you can go to the leagues page to check it out and sign up if you want. We also have a discord channel where you can chat with us about the game and everything hydroplane related. Our signature season, the Saturday Night Hydro League, takes place in the winter time where the racing gets real competitive!
You can join our discord channel and there will most likely be somebody who can race with you. If you want to jump on the UHL server in game, type in 'Uhlhydroplanes.com' in the server box to join the server that we use to race
I won't be adding any new courses right now, I'm going to try and start adding more detail to the existing ones first.
New boat hulls are in the plans, but this is just a hobby for me and I only have so much time to work on things.
That's up to whoever is running the league.
With the current water library I'm using, wake effects don't affect the boat physics, but I can adjust how rough the water is for the entire course. I'm planning, in the future, to switch over to the Crest Ocean library which supports interactive wakes and other interactive water features. I've done some quick tests with it and reported some bugs to the dev. It's in pretty active development, so I'm waiting for some bugs to be worked out before I put in a full effort to switch to it.
Right now I've started working on some 3D models for the pit areas. Unfortunately, I've been really busy with work and taking care of a baby, so I haven't been able to get anything done the past couple weeks.
@DW-ANDREWS This past season we all had to use boats from the Master Hull Roster, and limited it to 2 boats per number. In future seasons I don't know if fantasy boats will be allowed, that's still being discussed. We've also limited people to 2 fantasy numbers per driver.
@ThibodauxRacing Its a little complex. First, plug the controller into the computer. Windows will recognize the controller as a gaming controller. From there you can test the buttons and axes (ie triggers and joysticks) and get an idea of how to map them out. For simplicity, I would recommend this sequence while mapping a controller:
Joystick 1 is what my computer calls my controller. if you double click the area under the primary column, next to the desired input and press or move an input, it will tell the game to use that controller movement for the specific game function.
#1 I have a G920 wheel and I've played around with a few different rotation rates and it doesn't seem to make any difference with HydroSim. My suggestion is just keep playing with it the way it is and you'll get used to how much to turn the wheel. Hopefully down the road we'll be able to actually adjust that but for now I don't think it works.
#2 @CanYouFoush is right about this. The game's physics aren't completely accurate so doing what they do in real life isn't the fastest in the game. You want to get as much air under the boat as you can without blowing over and it's easier to turn when the canard is down.
#3 The only time I lift is in the roostertail turn or if I fly the boat too high and I need to lift to get the boat to come back down. Other than that it's foot to the floor all the time.
Weekdays are better for me, I wouldn't start any earlier thsn 8:30 eastern (5:30 pacific) or it'd be tough for the west coasters to make it. Another option (if enough people are interested) would be to do a separate west coast and east coast series with the top season points drivers having a championship race at the end. Obviously you wouldn't have to live in the region, just go with the start time that's best for you.