@bluecamo99 What part of the GP template do you find confusing?
Posts made by Scott Przybylski
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RE: gp boat help
@bluecamo99 Have you seen the tutorials the Neal has put up on youtube? https://www.youtube.com/@modthemind7726
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HydroSim v0.8.5.2
It's been a while, but I've been busy working on lots of stuff, the big ones are the shared memory API for plugins and discord integration. It's now possible to retrieve telemetry, timing, course data, etc from HydroSim. This opens up the ability to integrate with exotic hardware like motion sims or haptic feedback devices as well as 3rd party software that can pull in telemetry/timing data. It is also possible to create live timing, hotlap recording, and server manager software, which is all planned to be implemented.
A python SDK for retrieving data and sending commands has been implemented and is availabe @ https://gitlab.com/hydrosim/shared-memory-api/hydrosim-sdk-python
It can be installed with pippip install hydrosim_sdk
v0.8.5.2
Fixed
- Fixed issue where all drivers would get disconnected when course was changed.
- Fixed issue when re-joining servers or switching between host/join where it would just get stuck at Synchronizing Buoys.
- Fixed session time display when joining server and session already ended.
Known issue: If you leave and rejoin server too quickly it will say Driver ID is already connected, just try again and it should connect.
v0.8.5.1
Fixed
- Fixed bug where some drivers weren't showing up in the race results on the server. I believe this was related to some other various issues that were popping up.
- Fixed gap distance calculations. The live lap speed also seems to be working better now.
v0.8.5.0
Added
- Shared Memory API
- Session transitions: sessions can now auto-transition to next session or restart.
- Added relative gaps driving aid display. This shows the distance of other boats relative to your boat. It also shows if the boat is to the left or right of you. Distance units can be toggled between feet and boat lengths in the Driving Aids settings.
- Added game credits.
- Can drive the boat and switch cameras in the main menu (why not?!)
- Added auto-reset buoys option for qualifying sessions.
- Added the session time remaining in the timing info HUD display.
- Added session transition countdown flag HUD.
- Added discord integration.
a. Added Discord Rich Presence, the game will display rich presence status in discord.
b. Added "Use Discord" toggle in the main menu to use your discord user ID/name/avatar when connecting to a game server.
Fixed
- Enter key will now submit for most input fields.
- Fixed warbly doppler audio issues when in chopper/blimp cameras.
- All courses now report GPS bounds in metadata.
- Do not allow multiple clients to connect with the same Driver ID.
- Kick drivers earlier (before they get added to results list or server sends message that they connected) if handshake fails when connecting to server.
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HydroSim v0.8.4.1 K-Boats
K Boats have been released!
If you enjoy HydroSim and would like to contribute, please join patreon.com/HydroSimv0.8.4.1
Fixed
- Fixed a bug introduced in 0.8.4.0 that made it so waves were not affecting boat physics.
- Fixed a bug where the water mask mesh on the K-Boat would get rendered when leaving and re-entering the course.
v0.8.4.0
Added
- K-boat is now fully modelled and textured.
- K-boat physics is now a bit more accurate.
K-boat templates availble here (Engine will be added soon): https://drive.google.com/drive/folders/1iZZcKrISj_N7kN9MNr2VhgFalTHgk11-
Fixed
- Increased minimum speed allowed to reset the boat to 20mph.
- Added support for 3DC / DXN / BC5 normal map DDS texture formats (in Teams folders)
- Fixed some issues with code that combines meshes after selecting vehicle configurations that was causing meshes to render more than once.
- Added collision to splash particles to help block particles from entering the cockpit.
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RE: Does hydrosim work with steamVR headsets?
@chrisv Oh, I think you messaged me on discord.
Currently the OpenXR implementation isn't working, I need to try and sort it out. Only the Oculus VR is working right now.
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RE: servers
@unleashed-super No clue, I heard second hand that someone was having issues getting a server working, I'm just assuming it's the same person.
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RE: servers
@unleashed-super I don't think so, he was having technical difficulties setting up the server.
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RE: boat size
@unleashed-super The Unlimited is about 30ft and the GP around 26ft
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RE: Force Feedback Progress?
Yeah, those folders are hidden by default. However you can just copy/paste the path I posted into the File Explorer address bar as well.
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RE: Unity error code
@phillip99665 You'll need to give me more information for me to be able to help. What was the error? Did the game crash?
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RE: how is vr suppose to look
@unleashed-super what do you mean by a box?
VR has only been tested with an Oculus Rift. The VR/XR support is not great in Unity, newer headsets don't seem to work well or at all with the Unity version that I'm using.
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RE: new boat classes
@nelliott The updated version is not released yet. If you want early access, you can sign up to the Patreon.
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RE: Force Feedback Progress?
@nelliott What wheel are you using? I'm just using DirectInput to drive the force feedback, so it should "just work" with any wheel. However, often times there seems to be issues with certain wheels. I only have a Fanatec wheel to test with.
I saw your other post, sounds like you're using a VRS Direct Force WheelBase, I have no experience with those.
Can you send me the Player.log file that gets stored in
C:\Users\%username%\AppData\LocalLow\HydroSim\HydroSim
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RE: Boost Button
@unleashed-super Probably still far away, will likely focus on new Modern Unlimited models before Vintage
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RE: Logitech G923 on v0.8.3.0
@low12a cool, do you know what the fix was in case others have issues?
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RE: Logitech G923 on v0.8.3.0
@low12a Strange, are the force feedback forces just too strong? You can lower them in the control settings.
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RE: Boost Button
Correct, it's for future use with Vintage Unlimiteds as they used to have Nitrous tanks.
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HydroSim v0.8.3.0
If you enjoy HydroSim and would like to contribute, please join patreon.com/HydroSim
v0.8.3.0
Fixed
- Fixed errors caused by some DirectInput devices resulting in various issues.
- Fixed issues with Audio RPM values getting out of sync on other players.
- Disabled water flow physics on buoys due to server not simulating flow. This was causing buoys on client/server to be slightly out of sync resulting in phantom buoy penalties.
- Minor performance optimization for flag cloth sim.
Added
- Added a new aerodynamics library for future use.
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RE: new boat classes
@unleashed-super I was focused on fixing bugs in the last update, I forgot to push a new bundle with the audio for the KBoat, I will try to get that sorted out this weekend.
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RE: HydroSim v0.8.2.1
@unleashed-super Yeah, you'll need to download the new version of game from the website. Typically when I make code changes, it requires a new version and download of the game.
I am able to add/update courses, boats (and now sounds) through bundles, which download automatically when you start the game.