Some screenshots of new replay controls I've been working on.
Camera Select Menu
Hover Seek Time
Another update to address some issues that came up during the exhibition race.
I'm not sure how many drivers the server can handle at the same time, so this should be a good test.
I'm also working on getting some automated penalties in the game for dislodged buoys and jumping the gun. I'll try to get it in for minimum speed also.
@PeytonHopp No worries, I'll have an update soon. I made an attempt at fixing some of the server issues. It's hard to test locally, so I won't know whether or not they worked until I put it up on my server for you guys to test.
I just finished implementing a chat system. Right now I'm re-working the GUI to try and make the chat fit somewhere.
Other than that, there's the updated camera system and some other bug fixes.
@CanYouFoush I started playing around with roostertail physics last night. I got it so it uses the upward and downward velocities from the roostertail, so if you hit the rear of the roostertail it will apply a downward force. If you hit the front of the roostertail, it will apply an upward force. Still needs quite a bit of tweaking, I should also have it apply a drag force to slow the boat down a bit.
@PeytonHopp Thanks! Good to hear :D
Yeah, I'd like the "swingman" camera to be more like the rFactor one as well. Mainly its just using a script I found right now, I haven't taken the time to sort it out yet. I also just started diving into Unity's Cinemachine camera system, so I might be able to use that for all the cameras, not completely sure yet.
Same with the TV cameras, right now the other cameras are disabled as I try to figure out the fancier camera system. They'll make their way back in, in future updates.
Yeah, I've been tweaking the physics here and there. It's still not exactly how I'd like it. I have noticed, watching some onboard videos, that the boats want to veer to the left. You can see JMK cranking the wheel to the right in the video here:
Sorry its been a while since I had an update. There's been quite a few changes since the last update.
Download HydroSim v0.4.0.2 (Windows)
Newer build available here
Honestly, I don't think creating anything else for the rFactor mod is worth it right now. I feel that the new game I'm working on will be ready enough to replace it sometime in 2018. I plan to have an update to the beta version ready prior to Christmas for you guys to play with. Then, next year, I will start looking into selling the new game via Steam.
Hey everyone, I've got an early version for you all to test/play around with. It is by no means ready for actual races yet.
This is more a test to see if the game will run on your system and to test basic network functionality.
There is no race logic yet.
When you first launch the game, there is a dialog box, click the Input tab. From here you can map the following controls:
Insert: cycle onboard cameras
PageUp/PageDown: cycle TV cameras
Numpad+/-: cycle other drivers
Oh and if you flip over, just mash R until your boat flips back over.
From the main menu, you can select from a few boats. Click the Host button to play/host your own local server.
To join the UHL dedicated server, enter www.uhlhydroplanes.com into the box next to Join, then click the Join button.
Just extract the zip file anywhere, then run HydroSim.exe
Download HydroSim v0.1.6406.26672
Newer version available Here
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