HydroSim Alpha v0.5.0.3
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Do you have any tips for getting this to run smoother on a standard pc, I’ve been having some trouble with it.
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@Hydro_Harley At the moment, the only thing you can do is change the Graphics Quality in the Configuration window that opens when launching the game. Eventually, I will add more settings in game to turn off the water reflections, wakes, and other GPU intensive visual effects.
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@Scott-Przybylski ok, looking forward to racing with you guys at some point.
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@Hydro_Harley I've found that changing the resolution the game is running at helps raise frame rate, too
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@CanYouFoush Yeah, good point, you can lower the resolution and run in full screen mode.
@Hydro_Harley What are your computer specs? CPU, memory, GPU? Is it a laptop or desktop?
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@Scott-Przybylski ASUS desktop,
8 gig memory
Intel pentium G3240
Integrated graphics -
Had a great exhibition race 2, was blast racing with everyone!
A few takeaways from the exhibition that I thought I'd like to share:
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Roostertail physics seem to be a little too strong atm. Especially towards the tail end of the roostertail as the physics seem to try to make the boat nosedive and makes the boat shift erratically. Also I believe the roostertail widens a bit too much towards as it goes on.
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The server did a few funky things throughout the day but nothing to really worry about this early on in the games development.
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Think we managed to find a bug as watch what happens towards the end of the final from 19:57 on https://www.youtube.com/watch?v=Mvcu-qEWKtU&t=671s Like a magical black hole just instantly appeared and wrecked havoc on 3 boats.
Overall, it was an awesome day of racing and I'm stoked for the future of this game!
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@PeytonHopp That is good to hear, sorry I couldn't make it.
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Yeah, I figured there would need to be some tweaks to this, its hard to test out by myself.
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I'm still trying to figure out why the server gets into a weird state sometimes, also tricky to debug. We may need to do a race with me hosting the server on my dev machine.
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Ha, yeah I saw that in the video, I was scratching my head. Not sure what the heck happened there.
Hmmm, seems like youtube videos embedded with the time argument
t=
don't work. -
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FYI, I've migrated the code/issues from Bitbucket to Gitlab: https://gitlab.com/skaughtx0r/HydroSim
I ran out of space on Bitbucket and Gitlab has a much higher quota for their free account.
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Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.
The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.
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@Scott-Przybylski that would be a great idea. Lol. I think it was a mile and a half from the pits I think.
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According to the telemetry from the Homestreet it was 1.5 miles from the pits to the course.
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@CanYouFoush Wow that's insane! Wonder why the course was placed so far away?
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@PeytonHopp It's a really long story. Lol. I was there for all of the meetings because of my job for this H1 event.
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Notice, during the live stream, how the boats were allowed to leave the pits 2 minutes before the 5 minute milling period began. I wonder if it's possible to adjust the clock to 7 minutes for this course.
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@Scott-Przybylski can you add the new boats we painted in the next update. The 9,11,12, and the 21. Also I’m almost done with the 99.9.
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@Mickey I can, just let me know where to get them from.
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ok here is the link to Eddie's dropbox https://www.dropbox.com/sh/xk7ovn3xor0kc0u/AACBLMNx28xswsThw30wZls-a?dl=0
New link https://www.dropbox.com/sh/chsxbskns77lroa/AADFq9734pdx77SfFm4wWdGea?dl=0The 9, 11, 12, 21, and 99.9 should be there. I just finished the 99.9 so not sure if he has put it in there yet.
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@Scott-Przybylski sounds like Harley Gray is getting a map of the Madison course from last weekend.