6.1.0 download problem
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hello every body, I just downloaded 6.1.0 hydrosim, it opened fine but when the game screen came on there was no boat skins or no throttle control , no water texture or color or sound. everything else worked fine but no control of boat. deleted and downloaded multiple times, same problems. hydrosim 6.0 worked fine ,any help please thank you
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Hey 0.6.1.0 is using a new water library which sounds like it may not be compatible with your computer's hardware.
Can you attach screenshots and paste your system specs (Operating System, CPU, graphics card, memory, etc)?
Also, the game writes a log file out to: C:\Users<username>\AppData\LocalLow\HydroSim\HydroSim\output_log.txt
Could you also attach the log file?
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@Scott-Przybylski hi scott thanks for your reply, I did get a error message that stated: unity player .dll file not found if that is any help to you, thanks
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hello again scott,littlle more info, I have windows 10, 64 bit x64 based processor with a intel(r) core(tm) i3-2370m cpu @ 2.40 ghz with 4.00 gb of ram. and a intel(r) hd graphic 3000 card.
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If that file is missing, the game won't even start, how were you even playing?
You probably need to re-download it. It's possible your browser isn't actually fully re-downloading the file and instead just using a cached version that's corrupted. If you're using internet explorer, you may need to clear the cache.
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WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
WARNING: Shader Unsupported: 'HydroSim/Wakes/GPUParticles' - Pass 'Displacement and normal map' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'HydroSim/Wakes/GPUParticles' - Setting to default shader.
The referenced script on this Behaviour (Game Object 'PlayWay Water Spectrum Sampler') is missing!(Filename: Line: 294)
UnloadTime: 149.457100 ms
Crest requires graphics devices that support compute shaders.(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NullReferenceException: Object reference not set to an instance of an object
at DWP2.WaterObjectManager.InitializeWaterDataProvider () [0x00014] in <62a580789a0440c382c1f713b8055e21>:0
at DWP2.WaterObjectManager.I -
There's nothing I can do unfortunately, your graphics card does not support Compute Shaders. You could try updating your graphics drivers to see if that helps. Other, than that you'd need to upgrade your graphics card.
Crest uses compute shaders to generate waves. I'm also using compute shaders to generate boat wakes.
This would also explain why you weren't seeing roostertails / wakes previously.
Probably not what you wanted to hear.
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@Scott-Przybylski thanks scott , any recommendations on a new card, but I appreciate your help and again great job thanks
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@tjz5151 I put some recommendations in here: http://www.uhlhydroplanes.com/topic/198/what-are-the-system-requirements
That is for newer desktops, I'm not sure about laptop graphics cards or if you can even swap them out.
If you have an older desktop, the graphics cards listed in that thread might not work for you.