I won't be adding any new courses right now, I'm going to try and start adding more detail to the existing ones first.
New boat hulls are in the plans, but this is just a hobby for me and I only have so much time to work on things.
That's up to whoever is running the league.
With the current water library I'm using, wake effects don't affect the boat physics, but I can adjust how rough the water is for the entire course. I'm planning, in the future, to switch over to the Crest Ocean library which supports interactive wakes and other interactive water features. I've done some quick tests with it and reported some bugs to the dev. It's in pretty active development, so I'm waiting for some bugs to be worked out before I put in a full effort to switch to it.
Right now I've started working on some 3D models for the pit areas. Unfortunately, I've been really busy with work and taking care of a baby, so I haven't been able to get anything done the past couple weeks.
@RustyGears rFactor is currently being retired since HydroSim is replacing it. We're doing a few last exhibition races in rFactor for fun and as a send-off, and to do something a bit different since we recently finished the first HydroSim season. We'll be using HydroSim for just about everything in the future from here on.
@DW-ANDREWS This past season we all had to use boats from the Master Hull Roster, and limited it to 2 boats per number. In future seasons I don't know if fantasy boats will be allowed, that's still being discussed. We've also limited people to 2 fantasy numbers per driver.