nothing major to re-create, since its happening each time i get on the water.
but i load up Madison, hit the water, and the time/lap info stays at 0. i do a few laps, return to pits, then back on water and the info updates with previous laps times, but stays static with regards to active on water laps.
apologies for the log copy/paste. i dont have correct privilege levels to attach the file.
part 1:
Initialize engine version: 2018.4.10f1 (a0470569e97b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
Vendor:
VRAM: 8011 MB
Driver: 26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in 55.277 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 0.594100 ms
NullReferenceException: Object reference not set to an instance of an object
at HydroSim.HUDController.OnEnable () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <155645f782ca4b709eb247fbae6692d9> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at DWP2.WaterObjectManager.InitializeWaterDataProvider () [0x00014] in <155645f782ca4b709eb247fbae6692d9>:0
at DWP2.WaterObjectManager.Initialize () [0x0001a] in <155645f782ca4b709eb247fbae6692d9>:0
at DWP2.WaterObjectManager.OnEnable () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <155645f782ca4b709eb247fbae6692d9> Line: 0)
Currently running version is 0.6.8.1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: San Diego
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Detroit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Guntersville
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: TriCities
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Madison
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Madison 2016
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Seattle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Evansville
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Adding Scene: Lake Havasu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
DWP2: Using Crest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ARG 0: C:\Users\ryan\Desktop\hydrosim\HydroSim.exe
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
BestFit is only supported for dynamic fonts. Font 'FontAwesome' is not dynamic.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1261)
RegisterHandler id:64 handler:OnServerReceivedHandshake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:55 handler:OnServerReceivedAdminRequest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:60 handler:OnServerReceivedSettings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:61 handler:OnServerChangeScene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:48 handler:OnServerReceivedPlayerSync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:53 handler:OnServerReceiveSessionChange
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:62 handler:OnServerReceiveResetBuoys
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:57 handler:OnServerReceiveRuleSync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:58 handler:OnServerReceivedMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkServerSimple initialize.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkServerSimple listen: :25144
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:35 handler:OnClientReadyMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:5 handler:OnCommandMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:6 handler:HandleTransform
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:16 handler:HandleChildTransform
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:38 handler:OnRemovePlayerMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:40 handler:OnAnimationServerMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:41 handler:OnAnimationParametersServerMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:42 handler:OnAnimationTriggerServerMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:17 handler:OnFragment
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:32 handler:OnServerConnectInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:33 handler:OnServerDisconnectInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler replacing 35
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:35 handler:OnServerReadyMessageInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:37 handler:OnServerAddPlayerMessageInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler replacing 38
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:38 handler:OnServerRemovePlayerMessageInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:34 handler:OnServerErrorInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkManager StartServer port:25144
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UpdateLoadSceneProgress Madison
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkManager StartHost port:25144
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkManager:OnServerConnectInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:1 handler:OnLocalClientObjectDestroy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:13 handler:OnLocalClientObjectHide
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:3 handler:OnLocalClientObjectSpawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:10 handler:OnLocalClientObjectSpawnScene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:15 handler:OnClientAuthority
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:2 handler:OnRPCMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:7 handler:OnSyncEventMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:42 handler:OnAnimationTriggerClientMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:14 handler:OnCRC
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandlerSafe id:17 handler:OnFragment
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:32 handler:OnClientConnectInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:33 handler:OnClientDisconnectInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:36 handler:OnClientNotReadyMessageInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:34 handler:OnClientErrorInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:39 handler:OnClientSceneInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'ModernUnlimited' as asset:cc5e6bb5e0fabf94e9a1fbea84af0d2f
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'ModernUnlimited' as asset:cc5e6bb5e0fabf94e9a1fbea84af0d2f
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'GPBuoy' as asset:c424719be320c0e44b38597a6c2fce39
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'InnerBuoy' as asset:11da5724ecc178140a3f5d124da04230
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'OuterBuoy' as asset:ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'StartFinishBuoy' as asset:0e1693b7bd01f014a97061a2b01aa46a
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'TurnBuoy' as asset:11439beb45f2b01409dc6b4b356cd7d2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'TiltTrailer' as asset:3400deacae202844c92fce31449d7464
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Registering prefab 'ModernPistonUnlimited' as asset:54a2a8249dc9c3647ae0d5ac8c30048b
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:52 handler:OnClientReceiveTimeSync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:48 handler:OnClientReceivePlayerSync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:50 handler:OnClientReceiveTimingSync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:51 handler:OnClientReceiveTimingUpdate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:53 handler:OnClientReceiveSessionChange
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:54 handler:OnClientReceiveSessionUpdate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:59 handler:OnClientReceivePenaltyUpdate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:62 handler:OnClientReceiveResetBuoys
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:57 handler:OnClientReceiveRuleSync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:58 handler:OnClientReceivedMessage
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkManager:OnClientConnectInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ServerChangeScene Madison
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:64 handler:OnClientReceivedHandshake
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NetworkManager:OnClientSceneInternal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 388)
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 390)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'MicroSplat/Terrain 2-2': dependency 'BaseMapGenShader' shader '/Terrain 2-2_Base1181790113' not found
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at HydroSim.Hydroplane.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at Tunnel.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at HydroSim.WakeEmitter.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at WakeEmitterImersed.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at HydroSim.WakeEmitter.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at WakeEmitterImersed.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at HydroSim.WakeEmitter.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Crest.SampleHeightHelper.CleanUp () [0x0001d] in <735fe837f8f445f6bf971bffb2d3f969>:0
at WakeEmitterImersed.OnDestroy () [0x00000] in <155645f782ca4b709eb247fbae6692d9>:0
(Filename: <735fe837f8f445f6bf971bffb2d3f969> Line: 0)
UnloadTime: 7.776700 ms
RegisterStartPosition: (Spawn8) (-133.3, 0.0, 379.6)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn20) (100.0, 0.0, 357.4)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn19) (81.5, 0.0, 359.5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn16) (25.8, 0.0, 365.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn1) (-275.2, 0.0, 396.3)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn13) (-35.9, 0.0, 370.5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn15) (5.5, 0.0, 367.3)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn18) (63.1, 0.0, 360.3)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn9) (-114.3, 0.0, 377.9)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn10) (-95.1, 0.0, 375.8)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn7) (-152.2, 0.0, 381.4)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn11) (-75.6, 0.0, 373.3)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn6) (-171.9, 0.0, 383.8)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn17) (44.4, 0.0, 361.9)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn12) (-56.0, 0.0, 371.5)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn14) (-14.5, -1.1, 368.7)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn5) (-193.3, 0.0, 386.1)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn3) (-235.9, 0.0, 391.7)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn2) (-256.1, 0.0, 394.0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterStartPosition: (Spawn4) (-214.7, 0.0, 389.3)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
DWP2: Using Crest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
RegisterHandler id:63 handler:OnClientReceiveBuoySync
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 1 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 2 asset ID 11439beb45f2b01409dc6b4b356cd7d2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 3 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 4 asset ID 0e1693b7bd01f014a97061a2b01aa46a
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 5 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 6 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 7 asset ID c424719be320c0e44b38597a6c2fce39
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 8 asset ID 11da5724ecc178140a3f5d124da04230
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 9 asset ID 11da5724ecc178140a3f5d124da04230
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 10 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 11 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 12 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 13 asset ID 11da5724ecc178140a3f5d124da04230
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 14 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 15 asset ID c424719be320c0e44b38597a6c2fce39
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 16 asset ID 11da5724ecc178140a3f5d124da04230
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SpawnObject instance ID 17 asset ID ae7e6a6aa85e38d4d9aeb9f0704f2931
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