Merry Christmas! HydroSim v0.4.0.2
Sorry its been a while since I had an update. There's been quite a few changes since the last update.
- Added Mission bay terrain.
- Added a real time lighting system, each session currently starts at a different time of day, eventually this will be configurable.
- Buoys are now synchronized across the network and stored in replays.
- Buoys are re-settable by changing sessions or restarting the session.
- Tweaked all the water spray/splash particles.
- Started porting TV cameras over to use Cinemachine.
- Added some post processing effects.
- Fixed drive button bug when restarting qualifying session.
- Tweaked hydroplane physics (top end was too fast).
- Fixed a memory leak which was crippling the dedicated server.
- Also fixed some bugs with the multiplayer replays. If you were watching the replay and someone entered the course, the boat paintjob wouldn't render and the boat position wasn't updating.
- Tweaked the splash particles some more.
Download HydroSim v0.4.0.2 (Windows)
Newer build available here
CanYouFoush last edited by CanYouFoush
Merry Christmas! This version is fantastic!
Hmmm, the dedicated server is eating a lot of memory pretty fast. Checking to see if there's a quick fix...
Edit: looks like it will take some more time to sort out unfortunately
jeffdewalt last edited by
Scott, I was wondering if the bouys could be made bigger. I am color blind and had quite a hard time running the course. The bouys in the previous release were bigger. I just wanted to ask. I am gonna keep practicing, but I can’t judge the lanes very well and don’t want to cut other drivers off constantly. The new sim will be very interesting to see how everyone does now that it has more realistic physics.
@jeffdewalt Oh I scaled the buoys down closer to their real world dimensions. They could probably be scaled up a bit. The white outer buoys are especially difficult to see.
PeytonHopp last edited by
Merry Christmas, this updated version is fantastic thus far!
A few things I'd like to see is to have the camera with the external POV be "locked" on to the boat from the roostertail just like the Rfactor version has instead of having a free-roaming camera.
I really enjoy the T.V. like camera that pursues the boat around the course, but did the new camera system knock out the other free roaming spectator camera's? Would be great addition to have a start/finish line cam or a helicopter view of the course so we can get different perspectives and views of the race.
I haven't fiddled around too much with it yet, but it also seems the boat tends to veer to the left more easily than it did in the straightaways since the previous version.
Just a few observations and suggestions. Very excited about the direction this game is going!
@PeytonHopp Thanks! Good to hear
Yeah, I'd like the "swingman" camera to be more like the rFactor one as well. Mainly its just using a script I found right now, I haven't taken the time to sort it out yet. I also just started diving into Unity's Cinemachine camera system, so I might be able to use that for all the cameras, not completely sure yet.
Same with the TV cameras, right now the other cameras are disabled as I try to figure out the fancier camera system. They'll make their way back in, in future updates.
Yeah, I've been tweaking the physics here and there. It's still not exactly how I'd like it. I have noticed, watching some onboard videos, that the boats want to veer to the left. You can see JMK cranking the wheel to the right in the video here: https://www.youtube.com/watch?v=HeR8dZqR1rI
Updated to fix issues with the dedicated server.
Just updated the zip archive, the previous one seemed to have been missing a change I made causing boats to not appear in replay when connected to the server.
Do you think we will have in cockpit cameras eventually? I know quite a few people that want a camera view like that.
@CanYouFoush Yes, eventually, I'll need to make a cockpit model, the one I started for rFactor was never finished.
Just got a "helicopter" camera working. Looks pretty cool. I've also added additional wakes that come off the sponsons.
Looks sweet! That'll look awesome during the start of a race with a line of boats going by.
@CanYouFoush Sweet! I was surprised how many people were popping on this afternoon. Kinda bummed I flipped right at the start, I had you guys beat :-P, I hadn't hooked up my wheel yet for this one, was driving with the keyboard.
Haha yeah. We're going to do this again soon with more people. Tons of fun, thanks for making the game (and joining the races, too)
@CanYouFoush Yeah, I'll probably try and setup a test race soon. Still trying to sort out some bugs. Just fixed the driver list sorting when the race session starts.
Since I have several replays now with multiple drivers, I was going to play with making the camera try to frame other boats near the targeted boat.
From what I've played all that is missing for racing is roostertail physics. Other than that it seems fantastic and I think racing could start.
@Scott-Przybylski this update is fantastic, the tweaks you've made to the physics make it much more realistic and the graphics are beautiful. The roostertail physics are the only major thing remaining, but the game is perfectly playable and tons of fun as it stands. Had a blast today running 3 and 4 boat heats!
One minor thing, is there a way to add the clock when looking at replays of race mode?
Thanks so much for the awesome Christmas present : )
Yeah, that's a good idea, I'll look into putting the clock on race replays.
Here's an updated video I made from a replay of a race with @CanYouFoush and @kbest45 earlier today.
Showing off new Chopper and Blimp cameras along with camera auto focusing on nearby boats.