Ideas for future additions
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Thanks @Ryan-Yates that is helpful. Unfortunately I'm not entirely sure how I'd use that in the physics calculations. What I envision for figuring out the lift generated by the hydroplane tunnel/air trap would be to setup a grid of points at an angle. I can then sample the water at the center of each square to find the height above the water. From there I'm not sure what the equation is to figure out the lift force exerted by the air pressure. I'm thinking it may be similar to ground effects.
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- Here’s a couple of courses I would like to see, Barrie, Ontario - it was a cool tri-oval, new challenge to drive. Milwaukee would be another cool one with the layout of the harbour. Would like to see Miami Marine Stadium and Pearl Harbour. Races that add some favour.
- Something else that would add some flavour. Is there going to be any boat design additions like the U3 piston boat or the 2 wing boats? Or how about being able to change your cowl design like on the U17 Red Dot, or say the U66 Sutphen Spirit, or maybe like the 1982 Pay N Pak, Leland’s Project X also comes to mind. In fact saw Mark Evan’s driving the Pico in testing at Detroit where they tested a cowl that was never run anywhere else to my knowledge, the intake was at the back of the cowl.
- Maybe go to a 8-12 race season?
- Can the parallel rollers off the log boom in Seattle be added? Maybe they are already there and I didn’t notice them.
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As far as I know, new hull options should be coming in the future since Scott is working on a new model that should be more accurate. When that happens, all the boat paint schemes will probably need to be redone which will take time.
I think more courses are planned for the future, but they’re not needed at the moment and Scott is the only person working on that aspect of the sim so it will take time.
Increasing the number of races might be an option in the future, but we’re trying to emulate the real schedule and these races do take up a lot of time (3-4 hours per race).
As for the parallel rollers off the log boom in Seattle, I think it’s already there.
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@cp65 From what I understand, the wakes and rollers are purely visual at this point. They don't actually affect the handling of the boat, but I could be wrong about that. Seattle as a whole should be rougher than it is but I know Scott was really trying to get that course out quickly so we had it in time for the season race.
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- I won't be adding any new courses right now, I'm going to try and start adding more detail to the existing ones first.
- New boat hulls are in the plans, but this is just a hobby for me and I only have so much time to work on things.
- That's up to whoever is running the league.
- With the current water library I'm using, wake effects don't affect the boat physics, but I can adjust how rough the water is for the entire course. I'm planning, in the future, to switch over to the Crest Ocean library which supports interactive wakes and other interactive water features. I've done some quick tests with it and reported some bugs to the dev. It's in pretty active development, so I'm waiting for some bugs to be worked out before I put in a full effort to switch to it.
Right now I've started working on some 3D models for the pit areas. Unfortunately, I've been really busy with work and taking care of a baby, so I haven't been able to get anything done the past couple weeks.
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@Scott-Przybylski is there a way to add force-feedback for controllers?
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@cp65 I would like to, unfortunately there isn't out of the box support in Unity. There are some assets that people have made, but most are very old and not sure if they work. I'd probably have to write a custom native plugin to do it.
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I know right now your spawn position is just determined by when you join the server (or at least I'm pretty sure it is) but it would be cool, once cranes and trailers are added, if you could choose your spot in the pits when you join the server.
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@TinyBeard That's an interesting idea. I'll look into making that an option.
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Can we have the ability to change how ruff the water is
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@aidyj88 I believe that's planned for the future once the water system gets changed
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can we also get offshore catamarans in game because guntersville will suit them
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Adding the oryx cup course
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e.c griffith cup
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When the boat crashes or touches another boat, the boat should have physical damage to it.
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Will we ever get the Chris Denslow travel troubles side quest?
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Coming back to the boat design options, I'd like to see the boat models be modular where you can modify the parts on the boats from a menu in game. We could have drop down menus with boat part options, so we can choose the parts we want. The boat could start out as sponsons, turn fin, rudder, propeller, strut and drive shaft and then you add the other parts. In HydroMod, we had four deck designs (modern turbine, older turbine/U13, Leland turbine and modern piston). Those could be the options for the deck designs. You could do that for all the options until you have a finished boat.
I know this may not be possible, but it would be nice to have.
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A mirror would be nice
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I think the seating position in the cockpit view would been awesome if it was adjustable like rfactor with up,down, forward and back adjust ability